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Old Jun 09, 2011, 07:36 AM // 07:36   #21
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/signed. OR, they could simply reduce the Imperial Faction cap to the lesser of the other faction caps. (or 3x the balth cap, since it's a 3:1 trade ratio)
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Old Jun 09, 2011, 09:23 AM // 09:23   #22
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/signed

I have yet to try and convert my Imperial faction. I did not know of this. Thank you
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Old Jun 09, 2011, 03:17 PM // 15:17   #23
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Personally, I would agree that it should be the maxium faction that one is able to hold that should be converterted. On the other hand, one can chose to convert smaller amounts per exchange.

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Originally Posted by Kook~NBK~ View Post
/signed. OR, they could simply reduce the Imperial Faction cap to the lesser of the other faction caps. (or 3x the balth cap, since it's a 3:1 trade ratio)
I like big caps, but this would make more sense. As for the balthazar cap, that would mean that most people are stuck at 30k. For me it would mean that my cap is even higher (210k).
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Old Jun 09, 2011, 04:10 PM // 16:10   #24
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Waste of developer time. Do math and be over with it.
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Old Jun 09, 2011, 09:12 PM // 21:12   #25
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Originally Posted by kedde View Post
Waste of developer time. Do math and be over with it.
So the next time a minor bug or game problem will appear you will say the same? Waste of developer time? Isn't the developer job to fix and improve his code?

Last edited by thedukesd; Jun 09, 2011 at 09:18 PM // 21:18..
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Old Jun 09, 2011, 11:00 PM // 23:00   #26
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What about people that are new to the game a fix would benefit them. They could convert a whole bunch faction and not even notice. Not everyone has played this game for 6 years and is an Uber pvper. So saying "a little math and not being an idiot" doesn't help anyone at all.
/signed fix it for the newbies.
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Old Jun 14, 2011, 08:37 PM // 20:37   #27
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/signed

also, I don't get it. you hate it cause you don't need it? wtf?
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Old Jun 15, 2011, 10:36 AM // 10:36   #28
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/signed

It should be fool-proof. A quick check before the actual faction transfer makes it fool-proof.
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